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Gorgon Game Engine
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This is the complete list of members for FrameBuffer, including all inherited members.
Destroy() | FrameBuffer | |
FrameBuffer(const FrameBuffer &)=delete | FrameBuffer | |
FrameBuffer() | FrameBuffer | |
FrameBuffer(bool depth) | FrameBuffer | explicit |
Generate(bool depth) | FrameBuffer | |
GetTexture() const | FrameBuffer | |
HardwareSupport | FrameBuffer | static |
IsFunctional() const | FrameBuffer | |
IsReady() const | FrameBuffer | |
operator=(const FrameBuffer &)=delete | FrameBuffer | |
RenderToScreen() | FrameBuffer | |
Resize(const Geometry::Size &size) | FrameBuffer | friend |
UpdateSizes() | FrameBuffer | static |
Use() | FrameBuffer | |
~FrameBuffer() | FrameBuffer |