Gorgon Game Engine
basic_Point< T_ > Member List

This is the complete list of members for basic_Point< T_ >, including all inherited members.

Angle(const basic_Point &origin) constbasic_Point< T_ >
Angle() constbasic_Point< T_ >
BaseType typedefbasic_Point< T_ >
basic_Point()basic_Point< T_ >
basic_Point(const T_ &X, const T_ &Y)basic_Point< T_ >
basic_Point(const basic_Point< O_ > &point)basic_Point< T_ >
basic_Point(const std::string &str)basic_Point< T_ >explicit
Compare(const basic_Point &point) constbasic_Point< T_ >
CrossProduct(const basic_Point< T_ > &value) constbasic_Point< T_ >
Distance(const basic_Point &target) constbasic_Point< T_ >
Distance() constbasic_Point< T_ >
DotProduct(const basic_Point< T_ > &value) constbasic_Point< T_ >
EuclideanSquare(const basic_Point &target) constbasic_Point< T_ >
EuclideanSquare() constbasic_Point< T_ >
FromVector(Float magnitute, Float angle, const basic_Point< O_ > &origin={0, 0})basic_Point< T_ >static
ManhattanDistance(const basic_Point &target) constbasic_Point< T_ >
ManhattanDistance() constbasic_Point< T_ >
Move(const T_ &x, const T_ &y)basic_Point< T_ >
Normalize() constbasic_Point< T_ >
operator std::string() constbasic_Point< T_ >explicit
operator!=(const basic_Point &point) constbasic_Point< T_ >
operator*(O_ value) constbasic_Point< T_ >
operator*(const basic_Point< T_ > &value) constbasic_Point< T_ >
operator*=(O_ value)basic_Point< T_ >
operator+(const basic_Point &point) constbasic_Point< T_ >
operator+=(const basic_Point &point)basic_Point< T_ >
operator-(const basic_Point &point) constbasic_Point< T_ >
operator-() constbasic_Point< T_ >
operator-=(const basic_Point &point)basic_Point< T_ >
operator/(O_ value) constbasic_Point< T_ >
operator/=(O_ value)basic_Point< T_ >
operator=(const basic_Point< O_ > &point)basic_Point< T_ >
operator==(const basic_Point &point) constbasic_Point< T_ >
Parse(const std::string &str, bool require_parenthesis=false)basic_Point< T_ >static
Perpendicular() constbasic_Point< T_ >
Slope(const basic_Point &point) constbasic_Point< T_ >
Slope() constbasic_Point< T_ >
Vectorbasic_Point< T_ >
Xbasic_Point< T_ >
Ybasic_Point< T_ >