Gorgon Game Engine
basic_Transform3D< T_ > Member List

This is the complete list of members for basic_Transform3D< T_ >, including all inherited members.

basic_Transform3D()basic_Transform3D< T_ >
basic_Transform3D(std::initializer_list< std::array< T_, 4 >> init)basic_Transform3D< T_ >
Data()basic_Transform3D< T_ >
Get(int row, int col) constbasic_Transform3D< T_ >
LoadIdentity()basic_Transform3D< T_ >
matbasic_Transform3D< T_ >
operator()(int row, int col)basic_Transform3D< T_ >
operator*(const basic_Point3D< T_ > &p) constbasic_Transform3D< T_ >
operator*(const basic_Point< T_ > &p) constbasic_Transform3D< T_ >
operator*=(const basic_Transform3D &t)basic_Transform3D< T_ >
Rotate(T_ x, T_ y, T_ z)basic_Transform3D< T_ >
Rotate(const basic_Point3D< T_ > &vec, T_ ang)basic_Transform3D< T_ >
Scale(T_ x, T_ y, T_ z=1)basic_Transform3D< T_ >
Scale(T_ f)basic_Transform3D< T_ >
Translate(const basic_Point3D< T_ > &p)basic_Transform3D< T_ >
Translate(T_ x, T_ y, T_ z=0)basic_Transform3D< T_ >
Transpose()basic_Transform3D< T_ >
vecbasic_Transform3D< T_ >