Gorgon Game Engine
DropTarget Member List

This is the complete list of members for DropTarget, including all inherited members.

Add(Layer &layer)Layer
Add(Layer *layer)Layer
added(Layer &layer)Layerprotectedvirtual
begin() constLayer
boundsLayerprotected
cancelDropTargetprotected
CancelDrag()DropTargetfriend
childrenLayerprotected
ChildrenLayer
dotransformandclip(bool inverse=false)Layerprotected
dropDropTargetprotected
Drop(Geometry::Point location)DropTargetfriend
end() constLayer
EntireRegionLayerstatic
First() constLayer
GetBounds() constLayer
GetCalculatedSize() constLayer
GetEffectiveBounds() constLayer
GetHeight() constLayer
GetLeft() constLayer
GetLocation() constLayer
GetOrder() constLayer
GetParent() constLayervirtual
GetSize() constLayer
GetTop() constLayer
GetTopLevel() constLayer
GetTopLevel()Layer
GetWidth() constLayer
HasParent() constLayer
Hide()Layervirtual
hitcheckDropTargetprotected
Insert(Layer &layer, long under)Layer
Insert(Layer *layer, long under)Layer
IsVisible() constLayervirtual
isvisibleLayerprotected
Last() constLayer
Layer(const Geometry::Bounds &bounds)Layer
Layer()Layer
Layer(const Geometry::Point &location)Layer
Layer(const Layer &)=deleteLayer
Layer(Layer &&other)Layer
located(Layer *parent)Layerprotectedvirtual
Move(const Geometry::Point &location)Layervirtual
Move(int x, int y)Layervirtual
moveDropTargetprotected
mytransformDropTargetprotected
nameLayerprotected
operator=(const Layer &)=deleteLayer
operator=(Layer &&other)Layer
outDropTargetprotected
overDropTargetprotected
parentLayerprotected
PlaceBefore(int before)Layer
PlaceToBottom()Layer
PlaceToTop()Layer
propagate_mouseevent(Input::Mouse::EventType event, Geometry::Point location, Input::Mouse::Button button, float amount, MouseHandler &handlers) overrideDropTargetprotectedvirtual
Remove(Layer &layer)Layer
Remove(Layer *layer)Layer
removed(Layer &layer)Layerprotectedvirtual
Render()Layervirtual
ResetCancel()DropTarget
ResetDrop()DropTarget
ResetHitCheck()DropTarget
ResetMove()DropTarget
ResetOut()DropTarget
ResetOver()DropTarget
Resize(const Geometry::Size &size)Layervirtual
Resize(int width, int height)Layervirtual
reverttransformandclip()Layerprotected
SetBounds(const Geometry::Bounds &bounds)Layer
SetCancel(std::function< void(DropTarget &, DragInfo &)> fn)DropTarget
SetCancel(std::function< void(DragInfo &)> fn)DropTarget
SetCancel(C_ &c, void(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetCancel(C_ &c, void(C_::*fn)(DragInfo &))DropTarget
SetCancel(C_ *my, void(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetCancel(C_ *my, void(C_::*fn)(DragInfo &))DropTarget
SetDrop(std::function< bool(DropTarget &, DragInfo &, Geometry::Point)> fn)DropTarget
SetDrop(std::function< bool(DragInfo &, Geometry::Point)> fn)DropTarget
SetDrop(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point))DropTarget
SetDrop(C_ &c, bool(C_::*fn)(DragInfo &, Geometry::Point))DropTarget
SetDrop(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point))DropTarget
SetDrop(C_ *my, bool(C_::*fn)(DragInfo &, Geometry::Point))DropTarget
SetDrop(std::function< bool(DropTarget &, DragInfo &)> fn)DropTarget
SetDrop(std::function< bool(DragInfo &)> fn)DropTarget
SetDrop(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetDrop(C_ &c, bool(C_::*fn)(DragInfo &))DropTarget
SetDrop(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetDrop(C_ *my, bool(C_::*fn)(DragInfo &))DropTarget
SetHeight(int height)Layer
SetHitCheck(std::function< bool(DropTarget &, Geometry::Point)> fn)DropTarget
SetHitCheck(std::function< bool(Geometry::Point)> fn)DropTarget
SetHitCheck(C_ &c, bool(C_::*fn)(DropTarget &, Geometry::Point))DropTarget
SetHitCheck(C_ &c, bool(C_::*fn)(Geometry::Point))DropTarget
SetHitCheck(C_ *my, bool(C_::*fn)(DropTarget &, Geometry::Point))DropTarget
SetHitCheck(C_ *my, bool(C_::*fn)(Geometry::Point))DropTarget
SetMove(std::function< bool(DropTarget &, DragInfo &, Geometry::Point)> fn)DropTarget
SetMove(std::function< bool(DragInfo &, Geometry::Point)> fn)DropTarget
SetMove(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point))DropTarget
SetMove(C_ &c, bool(C_::*fn)(DragInfo &, Geometry::Point))DropTarget
SetMove(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point))DropTarget
SetMove(C_ *my, bool(C_::*fn)(DragInfo &, Geometry::Point))DropTarget
SetMove(std::function< bool(DropTarget &, DragInfo &)> fn)DropTarget
SetMove(std::function< bool(DragInfo &)> fn)DropTarget
SetMove(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetMove(C_ &c, bool(C_::*fn)(DragInfo &))DropTarget
SetMove(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetMove(C_ *my, bool(C_::*fn)(DragInfo &))DropTarget
setname(std::string value)Layer
SetOut(std::function< void(DropTarget &, DragInfo &)> fn)DropTarget
SetOut(std::function< void(DragInfo &)> fn)DropTarget
SetOut(C_ &c, void(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetOut(C_ &c, void(C_::*fn)(DragInfo &))DropTarget
SetOut(C_ *my, void(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetOut(C_ *my, void(C_::*fn)(DragInfo &))DropTarget
SetOver(std::function< bool(DropTarget &, DragInfo &)> fn)DropTarget
SetOver(std::function< bool(DragInfo &)> fn)DropTarget
SetOver(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetOver(C_ &c, bool(C_::*fn)(DragInfo &))DropTarget
SetOver(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &))DropTarget
SetOver(C_ *my, bool(C_::*fn)(DragInfo &))DropTarget
SetWidth(int width)Layer
Show()Layervirtual
Swap(Layer &other)Layer
TranslateToTopLevel(Geometry::Point location={0, 0}) constLayervirtual
~Layer()Layervirtual