![]() |
Gorgon Game Engine
|
This is the complete list of members for DropTarget, including all inherited members.
Add(Layer &layer) | Layer | |
Add(Layer *layer) | Layer | |
added(Layer &layer) | Layer | protectedvirtual |
begin() const | Layer | |
bounds | Layer | protected |
cancel | DropTarget | protected |
CancelDrag() | DropTarget | friend |
children | Layer | protected |
Children | Layer | |
dotransformandclip(bool inverse=false) | Layer | protected |
drop | DropTarget | protected |
Drop(Geometry::Point location) | DropTarget | friend |
end() const | Layer | |
EntireRegion | Layer | static |
First() const | Layer | |
GetBounds() const | Layer | |
GetCalculatedSize() const | Layer | |
GetEffectiveBounds() const | Layer | |
GetHeight() const | Layer | |
GetLeft() const | Layer | |
GetLocation() const | Layer | |
GetOrder() const | Layer | |
GetParent() const | Layer | virtual |
GetSize() const | Layer | |
GetTop() const | Layer | |
GetTopLevel() const | Layer | |
GetTopLevel() | Layer | |
GetWidth() const | Layer | |
HasParent() const | Layer | |
Hide() | Layer | virtual |
hitcheck | DropTarget | protected |
Insert(Layer &layer, long under) | Layer | |
Insert(Layer *layer, long under) | Layer | |
IsVisible() const | Layer | virtual |
isvisible | Layer | protected |
Last() const | Layer | |
Layer(const Geometry::Bounds &bounds) | Layer | |
Layer() | Layer | |
Layer(const Geometry::Point &location) | Layer | |
Layer(const Layer &)=delete | Layer | |
Layer(Layer &&other) | Layer | |
located(Layer *parent) | Layer | protectedvirtual |
Move(const Geometry::Point &location) | Layer | virtual |
Move(int x, int y) | Layer | virtual |
move | DropTarget | protected |
mytransform | DropTarget | protected |
name | Layer | protected |
operator=(const Layer &)=delete | Layer | |
operator=(Layer &&other) | Layer | |
out | DropTarget | protected |
over | DropTarget | protected |
parent | Layer | protected |
PlaceBefore(int before) | Layer | |
PlaceToBottom() | Layer | |
PlaceToTop() | Layer | |
propagate_mouseevent(Input::Mouse::EventType event, Geometry::Point location, Input::Mouse::Button button, float amount, MouseHandler &handlers) override | DropTarget | protectedvirtual |
Remove(Layer &layer) | Layer | |
Remove(Layer *layer) | Layer | |
removed(Layer &layer) | Layer | protectedvirtual |
Render() | Layer | virtual |
ResetCancel() | DropTarget | |
ResetDrop() | DropTarget | |
ResetHitCheck() | DropTarget | |
ResetMove() | DropTarget | |
ResetOut() | DropTarget | |
ResetOver() | DropTarget | |
Resize(const Geometry::Size &size) | Layer | virtual |
Resize(int width, int height) | Layer | virtual |
reverttransformandclip() | Layer | protected |
SetBounds(const Geometry::Bounds &bounds) | Layer | |
SetCancel(std::function< void(DropTarget &, DragInfo &)> fn) | DropTarget | |
SetCancel(std::function< void(DragInfo &)> fn) | DropTarget | |
SetCancel(C_ &c, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetCancel(C_ &c, void(C_::*fn)(DragInfo &)) | DropTarget | |
SetCancel(C_ *my, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetCancel(C_ *my, void(C_::*fn)(DragInfo &)) | DropTarget | |
SetDrop(std::function< bool(DropTarget &, DragInfo &, Geometry::Point)> fn) | DropTarget | |
SetDrop(std::function< bool(DragInfo &, Geometry::Point)> fn) | DropTarget | |
SetDrop(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
SetDrop(C_ &c, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
SetDrop(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
SetDrop(C_ *my, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
SetDrop(std::function< bool(DropTarget &, DragInfo &)> fn) | DropTarget | |
SetDrop(std::function< bool(DragInfo &)> fn) | DropTarget | |
SetDrop(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetDrop(C_ &c, bool(C_::*fn)(DragInfo &)) | DropTarget | |
SetDrop(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetDrop(C_ *my, bool(C_::*fn)(DragInfo &)) | DropTarget | |
SetHeight(int height) | Layer | |
SetHitCheck(std::function< bool(DropTarget &, Geometry::Point)> fn) | DropTarget | |
SetHitCheck(std::function< bool(Geometry::Point)> fn) | DropTarget | |
SetHitCheck(C_ &c, bool(C_::*fn)(DropTarget &, Geometry::Point)) | DropTarget | |
SetHitCheck(C_ &c, bool(C_::*fn)(Geometry::Point)) | DropTarget | |
SetHitCheck(C_ *my, bool(C_::*fn)(DropTarget &, Geometry::Point)) | DropTarget | |
SetHitCheck(C_ *my, bool(C_::*fn)(Geometry::Point)) | DropTarget | |
SetMove(std::function< bool(DropTarget &, DragInfo &, Geometry::Point)> fn) | DropTarget | |
SetMove(std::function< bool(DragInfo &, Geometry::Point)> fn) | DropTarget | |
SetMove(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
SetMove(C_ &c, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
SetMove(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
SetMove(C_ *my, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
SetMove(std::function< bool(DropTarget &, DragInfo &)> fn) | DropTarget | |
SetMove(std::function< bool(DragInfo &)> fn) | DropTarget | |
SetMove(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetMove(C_ &c, bool(C_::*fn)(DragInfo &)) | DropTarget | |
SetMove(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetMove(C_ *my, bool(C_::*fn)(DragInfo &)) | DropTarget | |
setname(std::string value) | Layer | |
SetOut(std::function< void(DropTarget &, DragInfo &)> fn) | DropTarget | |
SetOut(std::function< void(DragInfo &)> fn) | DropTarget | |
SetOut(C_ &c, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetOut(C_ &c, void(C_::*fn)(DragInfo &)) | DropTarget | |
SetOut(C_ *my, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetOut(C_ *my, void(C_::*fn)(DragInfo &)) | DropTarget | |
SetOver(std::function< bool(DropTarget &, DragInfo &)> fn) | DropTarget | |
SetOver(std::function< bool(DragInfo &)> fn) | DropTarget | |
SetOver(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetOver(C_ &c, bool(C_::*fn)(DragInfo &)) | DropTarget | |
SetOver(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
SetOver(C_ *my, bool(C_::*fn)(DragInfo &)) | DropTarget | |
SetWidth(int width) | Layer | |
Show() | Layer | virtual |
Swap(Layer &other) | Layer | |
TranslateToTopLevel(Geometry::Point location={0, 0}) const | Layer | virtual |
~Layer() | Layer | virtual |