Gorgon Game Engine
ObjectProperty< C_, T_, Getter_, Setter_ > Member List

This is the complete list of members for ObjectProperty< C_, T_, Getter_, Setter_ >, including all inherited members.

Get() constProperty< C_, T_ &, Getter_, Setter_ >
ObjectProperty< C_, T_ &, Getter_, Setter_ >protected
ObjectProperty(C_ *Object)ObjectProperty< C_, T_, Getter_, Setter_ >
ObjectProperty(C_ &Object)ObjectProperty< C_, T_, Getter_, Setter_ >
ObjectProperty(ObjectProperty &&)=defaultObjectProperty< C_, T_, Getter_, Setter_ >
operator const T_ &() constProperty< C_, T_ &, Getter_, Setter_ >
operator T_ &()Property< C_, T_ &, Getter_, Setter_ >
operator!=(const T_ & &v) constProperty< C_, T_ &, Getter_, Setter_ >
operator*() constObjectProperty< C_, T_, Getter_, Setter_ >
Property< C_, T_ &, Getter_, Setter_ >::operator*() constProperty< C_, T_ &, Getter_, Setter_ >
operator->() constObjectProperty< C_, T_, Getter_, Setter_ >
operator=(ObjectProperty &&)=defaultObjectProperty< C_, T_, Getter_, Setter_ >
operator=(const O_ &value)ObjectProperty< C_, T_, Getter_, Setter_ >
operator=(const Property< AC_, T_ &, G_, S_ > &prop)ObjectProperty< C_, T_, Getter_, Setter_ >
Property< C_, T_ &, Getter_, Setter_ >::operator=(const Property &)=deleteProperty< C_, T_ &, Getter_, Setter_ >
Property< C_, T_ &, Getter_, Setter_ >::operator=(Property &&)=defaultProperty< C_, T_ &, Getter_, Setter_ >
Property< C_, T_ &, Getter_, Setter_ >::operator=(const T_ & &value)Property< C_, T_ &, Getter_, Setter_ >
operator==(const T_ & &v) constProperty< C_, T_ &, Getter_, Setter_ >
Property(C_ *Object)Property< C_, T_ &, Getter_, Setter_ >
Property(C_ &Object)Property< C_, T_ &, Getter_, Setter_ >
Property(const Property &)=deleteProperty< C_, T_ &, Getter_, Setter_ >
Property(Property &&)=defaultProperty< C_, T_ &, Getter_, Setter_ >
Set(const T_ & &value)Property< C_, T_ &, Getter_, Setter_ >
Type typedefObjectProperty< C_, T_, Getter_, Setter_ >