Gorgon Game Engine
Folder Member List

This is the complete list of members for Folder, including all inherited members.

Add(Base &resource)Folder
Add(Base *resource)Folder
Base()Base
begin() constBase
cbegin() constBase
cend() constBase
ChildrenBase
childrenBaseprotected
Delete(Base &resource)Folder
DeleteResource()Base
destroychildren()Baseprotected
Discard()Basevirtual
end() constBase
entrypointFolderprotected
Exists(int index) constFolder
Exists(const std::string &name) constFolder
fileFolderprotected
Folder()Folder
Folder(File &file)Folder
Folder(std::weak_ptr< File > file)Folder
fullyloadedFolderprotected
Get(int index) constFolder
Get(const std::string &name) constFolder
GetCount() constFolder
GetGID() const overrideFoldervirtual
GetGuid() constBasevirtual
GetItem(int Index) constFolder
GetItemPtr(int Index) constFolder
GetName() constBase
GetParent() constBase
GetParentPtr() constBase
GetPtr(int index)Folder
GetPtr(const std::string &name) constFolder
GetRoot() constBase
guidBaseprotected
HasParent() constBase
Insert(Base &resource, long before)Folder
Insert(Base *resource, long before)Folder
IsEqual(const SGuid &guid) constBasevirtual
IsLoaded() constFolder
Load(bool shallow=false)Folder
load(std::shared_ptr< Reader > data, unsigned long size, bool first, bool shallow, bool load)Folderprotected
LoadResource(std::weak_ptr< File > file, std::shared_ptr< Reader > data, unsigned long size)Folderstatic
MoveBefore(long index, long before)Folder
MoveBefore(Base &item, long before)Folder
nameBaseprotected
namedlistFolderprotected
operator[](int Index) constFolder
parentBaseprotected
Prepare() overrideFoldervirtual
readerFolderprotected
reallyloadnamesFolderprotected
refcountBase
Remove(Base &resource)Folder
Resolve(File &file)Basevirtual
rootBasemutableprotected
save(Writer &writer) const overrideFolderprotectedvirtual
Save(Writer &writer)Base
SetGuid(SGuid guid)Basevirtual
SetName(const std::string &name)Basevirtual
setparenttonullptr(Base &base)Baseprotected
~Base()Baseprotectedvirtual
~Folder()Foldervirtual