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Gorgon Game Engine
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Property classes allows property access much like vb and c#.
Properties are compile-time constructs, maximum cost they will bear is the call to setter or getter function.
There are different property types for different tasks. You should use the property type that suits your needs. If necessary you should derive your own property object. But do not forget to add assignment operators, as they are not inherited.
There are more property types in Geometry namespace.